Steam Next Fest is about a month and a half away, which means I need to submit Hyperspin for Valve’s approval roughly two weeks before it actually starts. And that got me thinking: “Hey, why not document my progress here? That could be a fun little thingyy”… So I’ll be updating this post daily with how things are going.
Day 1 - 9/4/26
I didn’t do much besides work on maps. I also worked on improving the editor UX for a bit. For whatever reason clicking on objects would only select them when the mouse button was released instead of pressed. I have no idea why, but that was changed. It feels so much better to use now.
Day 2 - 9/5/26
Not much work done today besides simple code changes and starting work on a new song. I’ve added a new feature for text objects where you can coordinate using either coordinates (x & y components) or radial coordinates (distance & angle). I don’t feel very productive right now, which makes me feel kinda sad!
Side tangent: I’ve recently found out about this thing called “GPT-6 Astra”, which people can use to make shitty tech demos or whatever. I’ve already given my thoughts on AI generated stuff a couple blog posts ago, but let me just make the point again (in case I haven’t…), I will never support, nor pay for any product which uses “Generative AI” in any front-facing way (art, music, etc..). If I find out a game I’m playing uses AI in this manner, I will put it down immediately, leave a negative review, and refund it if possible as quickly as possible. It is an insult to life itself.

Day 3 - 9/6/26
No work done today. I had to do yard work.
Day 4 - 9/7/26
Worked on maps, streamed on Twitch. I don’t do that often anymore!
Day 5 - 9/8/26
The map I made yesterday might not even make it into the game because of Shirobon’s licensing changes. I’ll need to review that. Sad. I’ve been doing miscellaneous editor improvements today, but I’ve mostly been working on Skia bindings for Beef to use in the game.
































































