Alright, first off let’s get some things straight: I have almost no idea what I’m doing; NOT.

I’ve probably made at least 12 rhythm games at this point, most didn’t make it past 3 months in development, but I’m feeling good about this one. I’m investing a lot of time into it, but I’m confident that this will be eventually finished.

Introducing Rhythm Heaven Movie Maker (name possibly not final)

Note that there is a lot in this screenshot I plan to change, but the point is that I’m really happy with how it looks right now.

Now, the purpose of this program is to create visuals for Rhythm Heaven Custom Remixes. While there is an audio editor for those, this is specifically for visuals.

I originally started it to help me make some visuals for a remix I was making. I’m deciding to expand it the more use cases I need for my videos. So I probably won’t be working on it full time as far as I’m concerned.

The code is very dynamic and I have a function for pretty much every use case I would need, so implementing things is just a matter of time and how fast I am at animating.

Here’s the Update code for Working Dough:

Alright so some info on Motionmelody.

First off, the concept of the game is officially one year old, not the game itself. But the idea for it, so that counts in some cosmic way, right?

Anyway, a lot has happened since the last time I showed anything regarding Motionmelody/Gridbeats. So I'm gonna make a quick highlight showcase.

Selection system in level editor

Old screenshot but this shows what the gameplay could look like

That's all I have for this post see you next month or whenever I decide to update this!

Appropriately after Rhythm Heaven Mania I decided to dip my toes into some mobile games. Now I've never made a mobile game before, so I have no idea what to expect. I'm sure there's a lot of fun to be had though.

The games I decided to port was the "Endless Games" from Rhythm Heaven DS. I always found these fun enough and small enough to port to a mobile phone, especially if they're use something easy to grasp like the "flicking" mechanic.

My mom already playtested it, and with no prior knowledge to Rhythm Heaven she pretty much mastered it in a matter of minutes. That COULD be because it might be too easy, but I don't know I would have to look into it.

Gridbeats is dead, and Rhythm Heaven Mania has been given to someone else. So now what? Well, obviously I'm going back to the simple life of visual effects and making video games. It was truly a fun time, but I have other things I need to do. Hopefully the Rhythm Heaven community can have fun with that while willfully curb stomping an autistic man for using the wrong word in a button on his niche blog website.

Anyway, what do I have planned for the future? Well, namely a game engine. Appropriately called "Starflow". It's primary purpose is stylish 3D and rhythm games. Originally created for Rhythm Heaven Mania it will now serve as the main game engine for Boxsubmus... when It's done anyway.

Of course, this is all super early on, I've only been working on it for a week. Who knows what it will be like in the future.

Regarding my YouTube channel

More likely than not, I'm probably just gonna go back to YTPMV's. I had the most fun out of all the stuff I do currently, making them than ANYTHING I do now.

I remember when I tried using my channel as a resource for the Rhythm Heaven soundtrack. I realized I could just make it all one video instead, and then I realized someone else was doing the same thing anyway. So I bailed on that plan. The community post is still up though for some reason, I might delete that some time never.

Anyway yeah, I'm going back to do the things I love. And I won't let anyone stop me. I'll see you in the next 4 months.


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Last Updated: May 15th, 2023